TOKRB_CollideConnected(RigidBody%,Connected%) |
Parameters: RigidBody% = Rigid Body handle Connected% = True/False of whether or not a rigid body should collide with indirectly connected objects. |
Return value: None |
Description: Makes it so that rigid bodies connected via joints collide with eachother. Something to note is that this doesn't work for objects directly connected, Just objects indirectly connected. |