TOKAB_Create()
Return value:
Animated body's handle
Description:
Creates a Tokamak animated body. This is an object that rigid bodys collide with, and you can use this to get collision info.
The classic use of animated bodies, the floor
ground = CreateCube()
EntityColor ground,5,5,55
ScaleEntity ground,50,5,50
PositionEntity ground,0,-5,0
abground = TOKAB_Create()
TOKAB_AddBox(abground,100.0,10.0,100.0)
TOKAB_SetPosition(abground,0.0,-5.0,0.0)



Documentation generated by Cod2Doc on 20 Jun 2004.