TOKAB_SetRotation(AnimatedBody%,Pitch#,Yaw#,Roll#)
Parameters:
AnimatedBody% = Animated body's handle
Pitch# = Animated body's Pitch
Yaw# = Animated body's Yaw
Roll# = Animated body's Roll
Return value:
None
Description:
Sets an animated body's Rotation. Note that this can be used dynamically while still properly updating collisions
Turns an animated body
animyaw# = animyaw# + 1
If animyaw# = 360 Then animyaw# = 1
TOKAB_SetRotation(Animbody,0,animYaw#,0) : RotateEntity animbodymesh,0,animyaw#,0



Documentation generated by Cod2Doc on 20 Jun 2004.