TOKAB_SetPosition(AnimatedBody%,X#,Y#,Z#) |
Parameters: AnimatedBody% = Animated body's handle X# = X component of position Y# = Y component of position Z# = Z component of position |
Return value: None |
Description: Sets an animated body's position. Note that this can be used dynamically while still properly updating collisions |
The classic use of animated bodies, the floor ground = CreateCube() EntityColor ground,5,5,55 ScaleEntity ground,50,5,50 PositionEntity ground,0,-5,0 abground = TOKAB_Create() TOKAB_AddBox(abground,100.0,10.0,100.0) TOKAB_SetPosition(abground,0.0,-5.0,0.0) |