TOKAB_SetRotation(AnimatedBody%,Pitch#,Yaw#,Roll#) |
Parameters: AnimatedBody% = Animated body's handle Pitch# = Animated body's Pitch Yaw# = Animated body's Yaw Roll# = Animated body's Roll |
Return value: None |
Description: Sets an animated body's Rotation. Note that this can be used dynamically while still properly updating collisions |
Turns an animated body animyaw# = animyaw# + 1 If animyaw# = 360 Then animyaw# = 1 TOKAB_SetRotation(Animbody,0,animYaw#,0) : RotateEntity animbodymesh,0,animyaw#,0 |