TOKSIM_SetAnimatedBodiesCount([Count%=50])
Parameters:
Count% [Default value = 50]
Return value:
None
Description:
Sets the maximum number of animated bodies in the simulation
A template of a Blitz-Tokamak program using TOKSIM_SetAnimatedBodiesCount
Const Rigid_Bodies=100,Animated_Bodies=5
TOKSIM_SetRigidBodiesCount Rigid_Bodies
TOKSIM_SetAnimatedBodiesCount Animated_Bodies
TOKSIM_SetRigidParticleCount 0
TOKSIM_SetControllersCount 0
TOKSIM_SetGeometriesCount Rigid_bodies+Animated_Bodies ;Assuming each one only has one geometry.  Not true with more complex rigid bodies and animated bodies.
TOKSIM_CreateSimulator(0,-10,0)

Graphics3D 640,480
;Setup The scene
While Not KeyHit(1)
  TOKSIM_Advance .1,1
  ;Position graphical representation
  RenderWorld
  Flip
Wend
TOKSIM_DestroySimulator



Documentation generated by Cod2Doc on 20 Jun 2004.