TOKRB_AddBox(RigidBody%,Width#,Height#,Depth#)
Parameters:
RigidBody% = Rigid Body Handle
Width# = Width of box
Height# = Height of box
Depth# = Depth of box
Return value:
Box geometry's handle for later modification.
Description:
Adds a box geometry to a Rigid Body.
A function that creates a cube along with a graphical representation.
Function addbox(mesh,RigidBody,x#,y#,z#,Width#,Height#,Depth#,Pitch#=0,Yaw#=0,Roll#=0,alpha=1)
TOKGEOM_SetPositionAndRotation TOKRB_AddBox(RigidBody,Width#,Height#,Depth#),x#,y#,z#,Pitch#,Yaw#,Roll#
c=CreateCube(mesh)
ScaleEntity c,Width#/2,Height#/2,Depth#/2,1
PositionEntity c,x#,y#,z#,1
RotateEntity c,Pitch#,Yaw#,Roll#,1
End Function



Documentation generated by Cod2Doc on 20 Jun 2004.