TOKRB_Create()
Return value:
Rigid Body handle
Description:
Creates a rigid body. Rigid bodies are the objects that bounce, turn, move, and fall in your physics simulation. They can be many different shapes and are based off one or more collision geometries.
Just creates a cube rigid body, along with a graphical representation
obj(i) = CreateCube()
rb(i) = TOKRB_Create()
geom = TOKRB_AddBox(rb(i),2.0,2.0,2.0)
TOKGEOM_SetMaterialIndex geom,Rnd(1,3)
TOKRB_SetPosition rb(i),x#,35+i*0.2,50+z#
TOKRB_SetLinearDamping rb(i),0.001
TOKRB_SetAngularDamping rb(i),0.002
TOKRB_SetMass rb(i),2.0
TOKRB_SetBoxInertiaTensor rb(i),2.0,2.0,2.0,2.0



Documentation generated by Cod2Doc on 20 Jun 2004.