TOKSIM_SetCollisionResponse(CollisionID1%,CollisionID2%,Response%) |
Parameters: CollisionID1% = The collision ID for the 1st body CollisionID2% = The collision ID for the 2nd body Response% = The collision Response mode.
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Return value: None |
Description: Sets how collisions are handled in tokamak. This is similar to the blitz collisions command. You don't have to set this, unless you want feedback, or you don't want impulse. One thing to note about using this command, is that if you are trying to remove feedback, then call it twice with the first two parameters switched like this: TOKSIM_SetCollisionResponse() TYPE_BALL, TYPE_PLAYER, 0 TOKSIM_SetCollisionResponse() TYPE_PLAYER, TYPE_BALL, 0 Assuming You don't want Type_Ball or Type_Player to collide with each other. |
Response setup from TOKA_BOUNCE.bb TOKSIM_SetCollisionResponse 0,1,3 ; Impulse & Feedback and all bodies with CollisionID 0 (ground) & 1 (balls) will give collisionfeedback |